Interactive Storytelling: Third Joint Conference on by Michael Mateas (auth.), Ruth Aylett, Mei Yii Lim, Sandy

By Michael Mateas (auth.), Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl (eds.)

This booklet constitutes the refereed court cases of the 3rd foreign convention on Interactive electronic Storytelling, ICIDS 2010, held in Edinburgh, united kingdom, in November 2010. The booklet comprises three keynotes, 25 complete and brief papers, eleven posters, four demonstration papers, 6 workshop papers, and 1 instructional. the whole and brief papers were geared up into the subsequent topical sections: characters and selection making; tale review and research; tale new release; arts and arts; narrative theories and modelling; structures; and functions.

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As a result, the author has to either manually exam the huge amount of paths through the story to ensure that the characters’ actions are consistent with their motivations, or bear the risk of having inconsistent characters interacting with the user. However, there is no trade off between using well-motivated characters and achieving event design goals – forcing a character to act inconsistently with its motivations to create events in the story will not lead to the author’s desired effects. In this work, we report an empirical evaluation on the importance of well-motivated characters in interactive narratives and demonstrate this effect.

The thoughts are then classified as being in support of, in opposition of, or neutral towards the advocated position. If a message generates predominantly favorable thoughts it is likely to produce attitude change towards the advocated position; if it produces mostly negative thoughts it is likely to produce attitude change contrary to the advocated position. This technique allows us to produce messages that have a predictable effect on the user, and can be made in such a way that they are employed in important decision points in the story to increase the likelihood of the user complying with the goals of the story.

As a result, more subjects were confused about the relationships between the hunter, the wolf and Granny. ” In the inconsistent conditions, more subjects chose “cannot decide”, and fewer subjects chose true. 00). ” In the inconsistent conditions, more subjects chose true, and fewer subjects chose false or “cannot decide”. 00). ” In the inconsistent conditions, more subjects chose “cannot decide”, and fewer subjects chose true. 00). Baseline Questions. It has been hypothesized that the subjects’ answers to the baseline questions are the same regardless of the experimental conditions.

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