By David Kaufman, Louise Sauve
Video games and simulations aren't just a swiftly growing to be resource of leisure in todays global; also they are relatively important. they permit gamers to improve quick-reaction and motor abilities, interact cognitive techniques, and engage with friends all over the world, thereby improving social abilities. although, a result of upward thrust of video games and simulations, educators are suffering to have interaction their scholars via extra conventional methods of studying. academic Gameplay and Simulation Environments: Case reviews and classes discovered offers a extraordinary selection of circumstances demonstrating easy methods to conceptualize, layout, and enforce video games and simulations successfully for studying. This paramount booklet will relief educators, researchers, and video game builders in broadening their paintings to successfully create and enforce enticing studying environments for current and destiny scholars.
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Extra resources for Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned (Premier Reference Source)
Research to date on the learning efficacy of games, simulations and simulation games has suffered from an absence of clear concept definitions, comparing very different tools and activities without distinguishing among them. This has produced indecisive and sometimes divergent results. , 2005), relating these definitions to the learning-oriented concept of serious games. ch001 Copyright © 2010, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited.
1998). A user-centred approach to the design of an expert system for training. British Journal of Educational Technology, 29(1), 25–34. , & Arundell, F. (2005). A pilot study to investigate the effect of a simulation strategy on the clinical decision making of midwifery students. The Journal of Nursing Education, 44(3), 131–134. Bradley, P. (2006). The history of simulation in medical education and possible future directions. Medical Education, 40(3), 254–262. x Claudet, J. G. (1998). Using multimedia case simulations for professional growth of school leaders: Administrator Case Simulation Project.
Games and simulations in literacy training. Teheran: Hulton Educational Publications. 20 Eyraud, E. (1998). Le jeu dans l’apprentissage d’une langue vivante: Application à l’espagnol [The game in learning a living language: Application to Spanish]. Bulletin APLV – Strasbourg summary no. 60. Summary of unpublished master’s thesis, LCE (Langue et Civilisation Etrangère) d’espagnol, Université Paris X Nanterre. , & Kirk, D. (2004). Savannah: Mobile gaming and learning? Journal of Computer Assisted Learning, 20(6), 399–409.