Architectural Rendering with 3ds Max and V-Ray: by Markus Kuhlo, Enrico Eggert

By Markus Kuhlo, Enrico Eggert

Create high quality photorealistic renders of architectural visualizations utilizing 3ds Max and Vray with the project-based tutorials during this e-book. easy methods to mix lights and rendering concepts to end-up with the main life like ultimate renders attainable at a certified point. The tutorials during this booklet are jam-packed with appealing full-color pictures they usually train you the way to mild either interiors and exteriors and sunlight hours and night scenes. the right way to shop time with no sacrificing the standard of your ultimate renders with assistance and tips on rendering with Vray - the main exact rendering software for 3ds Max. The better half CD contains the entire venture records it's essential to recreate all of the initiatives awarded in the e-book.

Topics include:

* AutoCAD to 3ds Max workflow * Vray mild resources and fabrics * IES mild assets *Indirect Illumination *Artificial and usual gentle resources *The Vray overhead process * HDRI lighting fixtures * Studio Setup for Product Visualization * making a loft in sunlight * inside visualization a WC scene *The Vray digital camera *Interior and external shots

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Extra resources for Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization

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You can create matte objects via materials already present in the scene. VRayFastSSS With this material, you can simulate the so-called subsurface scattering surface effect. The light within an object is transported on to the object. Materials such as wax or skin have this property. The VRAYFASTSSS material has a shorter rendering time and can be controlled easily. VRayFastSSS2 This material is also used primarily for the simulation of skin, marble, and wax-like structures. It has more parameters than the VRAYFASTSSS material.

If you look at our picture of the bump texture, you will notice that it is very large. You can estimate the dimensions of the texture in the scene from looking at the brick size. You also need to take into account the picture's aspect ratio, to make sure that the texture does not get distorted. Set LENGTH and WIDTH to 600 cm and HEIGHT to 360 cm. Render the picture to test the material. Brick, Exposed Brickwork The material of the exposed brickwork is the same as the one used before. Additionally, we place an image for the map color into the DIFFUSE CHANNEL.

If possible, you should work with this material, as it has been optimized for V-Ray, and—if used in combination with V-Ray—it requires less time for rendering than other materials. VRay2SidedMtl The VRRAY2SIDEDMTL enables creating translucent materials. Amongst other things, it is suited very well for the representation of leaves, curtains, and paper screens. VRayOverrideMtl The VRAYOVERRIDEMTL enables you to override certain behaviors such as global illumination (GI), reflection, refraction, and shadow of a material independently from one another.

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