Advances in Neural Information Processing Systems 7 by Gerald Tesauro, David S. Touretzky, Todd K. Leen

By Gerald Tesauro, David S. Touretzky, Todd K. Leen

November 28-December 1, 1994, Denver, Colorado NIPS is the longest operating annual assembly dedicated to Neural info Processing structures. Drawing on such disparate domain names as neuroscience, cognitive technological know-how, machine technology, data, arithmetic, engineering, and theoretical physics, the papers accumulated within the complaints of NIPS7 mirror the iconic medical and sensible advantage of a broad-based, inclusive method of neural details processing. the first concentration continues to be the examine of a wide selection of studying algorithms and architectures, for either supervised and unsupervised studying. The 139 contributions are divided into 8 components: Cognitive technology, Neuroscience, studying thought, Algorithms and Architectures, Implementations, Speech and sign Processing, visible Processing, and functions. themes of certain curiosity comprise the research of recurrent nets, connections to HMMs and the EM technique, and reinforcement- studying algorithms and the relation to dynamic programming. at the theoretical entrance, development is stated within the idea of generalization, regularization, combining a number of versions, and lively studying. Neuroscientific experiences diversity from the large-scale structures equivalent to visible cortex to single-cell electrotonic constitution, and paintings in cognitive clinical is heavily tied to underlying neural constraints. There also are many novel purposes equivalent to tokamak plasma regulate, Glove-Talk, and hand monitoring, and a number of implementations, with specific concentrate on analog VLSI.

Show description

Read Online or Download Advances in Neural Information Processing Systems 7 PDF

Best ai & machine learning books

Artificial Intelligence Through Prolog

Man made Intelligence via Prolog booklet

Language, Cohesion and Form (Studies in Natural Language Processing)

As a pioneer in computational linguistics, operating within the earliest days of language processing by means of machine, Margaret Masterman believed that that means, no longer grammar, used to be the major to figuring out languages, and that machines may perhaps be certain the which means of sentences. This quantity brings jointly Masterman's groundbreaking papers for the 1st time, demonstrating the significance of her paintings within the philosophy of technology and the character of iconic languages.

Handbook of Natural Language Processing

This examine explores the layout and alertness of average language text-based processing platforms, in response to generative linguistics, empirical copus research, and synthetic neural networks. It emphasizes the sensible instruments to house the chosen procedure

Additional resources for Advances in Neural Information Processing Systems 7

Sample text

In near mode, values between 3000mm and 8000mm are marked as [Too far]. ■■ In standard mode, values between 4000mm and 8000mm are marked as [Too far] and values 400mm and 800mm are marked as [Too near]. info The depth stream stores data using 16-bit values. The 13 high-order bits of each pixel contain the effective distance between the camera plane and the nearest object in millimeters. The three loworder bits of each pixel contain the representation of the player segmentation map of the current pixel.

In this chapter, you will write such a tool. You will also add a voice controller that will allow you to be totally autonomous during debugging sessions, because it lets you command both the recorder and the player with your voice alone. Kinect Studio But before going back to code, let’s talk about Kinect Studio. 5, Microsoft launches a companion to the Kinect for Windows SDK: the Kinect for Windows Toolkit. Among other new features, the toolkit has a new application called Kinect Studio. Kinect Studio is a tool that allows you to record and play back Kinect data to aid in development.

Info CHAPTER 3 Displaying Kinect data B ecause there is no physical interaction between the user and the Kinect sensor, you must be sure that the sensor is set up correctly. The most efficient way to accomplish this is to provide a visual feedback of what the sensor receives. Do not forget to add an option in your applications that lets users see this feedback because many will not yet be familiar with the Kinect interface. Even to allow users to monitor the audio, you must provide a visual control of the audio source and the audio level.

Download PDF sample

Rated 4.13 of 5 – based on 13 votes